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STEPapp
Evaluation report
Use Case
Digital Classrooms and Game Based Learning
Subject
Science
Grades
6-8
Language of Instruction
English
Content Quality
Valuable
PEDAGOGICAL ALIGNMENT
Valuable
TECHNOLOGY & DESIGN
Exemplary
Potential Benefits of this Product
Learners will likely be able to:
- Revise any concept of their choice through the short videos aligned to the CBSE curriculum.
- Receive detailed solutions after assessments, helping them understand their mistakes.
- Get motivated to learn by seeing their performance and progress with respect to other learners on the leaderboard.
- Easily navigate through the product and easily control their learning path.
Teachers will likely be able to:
- Track student progress with subject-wise, and chapter-wise individual student reports.
- Create assessments facilitating better management of learning outcomes.
- Access structured learning content: Teachers can use the product to introduce students to well-sequenced learning materials that align with the CBSE curriculum.
Potential Limitations of this Product
Learners will likely face the following issues:
- Connecting concepts to real life scenarios.
- Addressing higher order thinking skills.
- Comprehending the content without ambiguity due to sync issues between the voice-over and video.
- Engaging in depth with the content as individual videos are too short.
- Understanding a few concepts, included in the primary learning path, that should ideally be covered in higher grades.
Teachers will likely encounter the following challenges:
- Integrating the learning materials into their lesson plans or aligning them with teaching objectives.
- Adding new content relevant to the learners in the class.
- Opportunities for interaction with students like doubt solving.
- Accommodating diverse learner needs.
- Encouraging collaborative work among students.