Building Blocks
Evaluation report
Use Case
Games Based Learning
Subject
Mathematics
Grades
3-5
Language of Instruction
English
Content Quality
Exemplary
PEDAGOGICAL ALIGNMENT
Valuable
TECHNOLOGY & DESIGN
Exemplary
Potential Benefits of this Product
Learners will likely be able to:
- Construct their own understanding of Math concepts via activities that encourage practice, exploration and interaction. These activities meaningfully integrate mathematical concepts with game goals.
- Stay engaged as the activities are short, and involve real-life scenarios and relevant contexts .
- Assess their level of understanding through the gamified challenge mode.
- Easily use the product as it adheres to user-centered design. The visualizations used are suitable for the content that is likely to enhance the learning experience for the learner.
- Explore new activities every day through daily quizzes, which are from diverse topics.
Teachers will likely be able to:
- Demonstrate the activities to the children in the class.
- Instruct students to practice the activities based on the concepts taught in the class.
Potential Limitations of this Product
Learners will likely face the following issues:
- Basic features such as textual prompts in captions and transcripts are missing making it inaccessible to learners with special needs.
- Absence of explicit hints may hinder learners from coming out of stuck situations.
- The games in the daily quizzes and challenges are not segregated according to grade.
- There is no scope for social interaction, which is an important aspect of game-based learning. The product lacks standard features of game-based learning such as leaderboards, competitions (synchronous or asynchronous), team play. Hence opportunities to collaboratively build knowledge, seek help and provide peer feedback are limited.
- The interface design does not facilitate error handling and reversal of actions.
Teachers will likely face the following issues:
- The absence of Teacher support features could hamper the effective integration of the product into the teaching-learning process.